![]() ![]() One's better for dunking, you might scream, and one has slightly more crunch. ![]() The processes are indeed different, but in the same way that a digestive and a rich tea biscuit are different. You can also send these greenhouses along a monorail and chuck them in the ocean to grow kelp underwater, killing two birds with one stone. On a later level, you use Igneous Heatsinks to cool lava and form rock, on which you can then grow lichens using an Algae Greenhouse. To make forests, for example, you might need to first burn some of those fynbos with a Solar Amplifier, before scattering Arboretums across the ash piles that are left behind. Do enough to fill the percentage bar, and your job's a good'un. ![]() Whack beehives on trees to make fynbos, or chuck Hydroponiums on top of Irrigators to create wetland. In stage two, the goal is to increase biodiversity, and you get another batch of buildings to help grow different types of plants. It's a chill setup stage, but one that never really changes as you progress through the four main levels. That creates a flurry of leaves that zip towards your percentage meter, and when that reaches 100%, you’re onto the next step. You whack down some power resources, cover the land in Toxic Scrubbers to remove the pollution they produce, and then chuck down some Irrigators to grow grass. These differ slightly depending on the map - the first has Turbines to provide power, while a later snowy map has Geothermal Plants, for example - but you go through more or less exactly the same motions per map. You do so using buildings that appear in a row along the bottom of the screen. The first stage always involves painting that beige box with some vivid verde. Your progress for the current stage is indicated with a couple of percentage meters in the top-left corner, and completing all three means mission accomplished. A handbook, which you can whip out at any time, breaks down each level into three stages. Regardless of which level you start with in Terra Nil, it plops you onto a desolate wasteland that’s yours to save. Getting to that point, though, is an often repetitive experience marred with frustration. When it all comes together and you can look over the fruits of your labour, birds chirping and piano melodically playing in the background, it’s beautiful. You replace pollution with lush life across a series of four randomly generated dioramas (plus four slightly more complicated challenge levels), covering the landscape in fynbos and forests, lichen and lagoons. Terra Nil is a puzzle-citybuilder about reclaiming the environment. Software description provided by the publisher.A puzzle-citybuilder about rejuvenating the environment, Terra Nil has an almost lovely message, but it's buried beneath tedious chores. When you're done, use Appreciate mode to bask in the natural beauty of the ecosystem you have restored. Lush hand-painted environments, relaxing music, and an atmospheric ambient soundscape make Terra Nil a peaceful, meditative experience. Levels are not about infinite growth, but rather balancing and nurturing the environment before leaving it in peace. Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.Įach region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. Procedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. Use advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more-then efficiently recycle everything you've built, leaving the environment pristine for its new animal inhabitants. Then recycle your buildings and leave no trace that you were there. Turn dead soil into fertile grassland, clean polluted oceans, plant sprawling forests, and create the ideal habitat for animals to call home. Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, vibrant ecosystem.
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